Stage 9 alpha release downloads
ABOUT STAGE 9
Stage 9 is an ambitious project with the eventual goal of recreating the entirety of the interior of the Enterprise-D Starship from Star Trek The Next Generation.
This is the 5th public alpha release of the project. At this point, most of the commonly used sets from the show are in the project, there are still more to add however.
This is the first release to include areas never seen on the show (parts of Deck 2) which are based predominantly on the excellent Deck Plans created by Rick Sternbach in the mid-1990s.
At a rough guess, about 90% of the ship is still to be created. It’s a BIG ship!
In it’s current state, the best way to enjoy the project right now is to pour yourself a lovely Raktajino and explore the different decks.
There are interactive elements, but they’re limited in scope at the moment as the current focus is on building the actual interiors.
- Sometimes, the mouse gets misaligned in the menu, meaning that you occasionally need to click below the button for it to trigger. If you have display scaling turned on in Windows, right click the Stage9.exe, go to ‘Properties’ and disable it for Stage 9, that might help. Otherwise, try restarting the project.
- This version of the project uses the Nvidia VXGI technology for Unreal Engine 4. VXGI allows for completely dynamic realtime indirect lighting, meaning that every light in the project is being calculated every frame in realtime. This is a really powerful technology and I hope to continue using it for Stage 9. It’s worth noting though that it’s a MASSIVE performance hog. Your framerates will vary! I’d suggest adjusting the graphics settings in the options menu to get the best results for your system.
- The turbolift currently waits wherever you got out of it. Go back there to go to a new deck
- Interact with any red buttons you see on the Main Bridge, and the Battle Bridge.
- Feel free to blow yourself out of the Shuttlebay airlock.
- There are Phasers and Tricorders scattered around. You can pick them up and use them, sorta. The functionality here will expand in later versions.
- Dapperrobotbear for his work on some of the more complicated logic-based elements of Stage 9. The project wouldn’t be anywhere near where it is without his help.
- Aryh Piexoto Filho for allowing me to use some of his incredible Enterprise-D Interior Sketchup models in the project.
- I14R10 for allowing use of his excellent modelling work on the Main Bridge and in the Ready Room.
- peacheswithpeaches from Reddit for his incredibly detailed Tricorder model.
- The cast and crew of Star Trek The Next Generation for creating possibly the best Science Fiction Television Series ever made.
As always, feel free to let me know what you think so far, feedback is always really useful!
Latest Android Release (Non-VR)
- Android 5 – Lollipop
- ArmV7 CPU – Shouldn’t need a 64 Bit CPU (but should work on those devices)
- Uses ASTC textures, may limit some devices, I only supported this texture type to keep the filesize down
- Uses OpenGL ES2 for rendering. This is a fairly old rendering method so should work on most recent(ish) devices.
The app is tested working on Samsung Galaxy s7 Edge, Samsung Galaxy Note 4 and Huawei P8lite
How to do stuff
- Use the thumbpads to move and look around (left thumbpad for movement, right for looking around).
- To move to different rooms, walk to the door with the room list and then tap on the room you want to move to.
- Most chairs can be sat in. Simply tap the chair to move into it. To move back out, you have to tap the chair itself (look down if you need to), just tapping randomly on the screen won’t work.
- When in a chair, the left movement thumbpad won’t work as you’re sitting in a chair.
Latest Android VR Release
This version supports Google Cardboard (and supposedly DayDream, but I can’t test this) on modern Android devices. I can’t guarantee it’ll work on your device, but it is confirmed working on the Galaxy s7 series of phones.